![]() Where's the Best Place To Start?: Cauldros is immense, so try to stick somewhere around the middle, where you'll be able to check out the Capital Wreckage and the Emerian Battleground. Just make sure to keep an eye out for patrols. If you can survive their wrath, you'll find plenty to explore here, including various ruins and mining platforms that hold a number of secrets. You'll want to make sure you're at a good, high level before you even think about taking them on. However, it's also the most populated with aliens, as you'll deal with the Ganglion, a nasty race of creatures that don't take lightly to humans whatsoever. Last but certainly not least, there's Cauldros, the final continent you'll come across. However, make sure you pay a visit down to the southeast, where the Cleaning Spring holds many secrets. Where's the Best Place To Start?: The upper portion of Sylvalum is loaded with the most highlights, including several summits and rock formations to check out. One word of warning, though – watch out for the indigens. You'll definitely want to dig deep here to find the treasures hidden throughout, and learn a thing or two about the majestic formations in the process. You'll thoroughly enjoy exploring it regardless, as you deal with a strange haze and a stunningly designed sky while checking out the various rock formations left behind. ![]() Out of the five offered continents, Sylvalum has a true alien presence, making it almost the opposite of Primordia. Try to make your way to the northeast as well, though, as you'll find the Floating Reef and Borian Caravan, amongst other highlights. Where's the Best Place To Start?: There are various lookout points to both the east and the west, particularly the Mount Edge Peak and Kintrees. It's pretty wide in scope, and covers several miles of terrain, so be sure to take your time exploring Oblivia. You'll also find various rings carved into the land throughout the world, which you can check out to find treasures and rare collectibles – along with a few enemies that aren't willing to let you pass by with them so easily. If you can though, head north, where you'll find the Divine Roost and the Sentinel's Nest.Ĭonsidered the badlands of Mira, you'll find a lot of desert in the continent of Oblivia, although the giant structures that still remain are a sight to behold, hiding a deeper mystery that lies buried somewhere in the sand. Where's the Best Place To Start?: You'll probably begin in the lower part of the vicinity, where you can explore the various locales, like the Twin Hammers and the Ensconced Citadel. Also, if you get a chance, seek out the Skybound Coil Tree, which is one of the biggest highlights. You'll deal with a number of creatures big and small, so be sure to have a battle team ready. However, you'll want to proceed with caution, as it can be quite easy to get lost in any of its given areas, from Dead Man's Gulch to the Sentinel's Nest. Just northwest of Primorida you'll find Noctilum, which is essentially a large forest-like area that has a lot of beautiful sights to behold in its own right. Where's the Best Place To Start?: Any part of the province is worth exploring, but you'll find a number of plains and lakes to discover to the east, along with a cool Castaway Cavern located to the very north. However, there are also a few large indigens making the rounds, which are sure to make your life a living hell if you're not careful. However, looks can be deceiving, as you'll need to deal with a couple of races of aliens in order to effectively traverse the land.įirst up are the piscinoids, which you'll find roaming among the beaches. It looks like an essential Eden, with miles of terrain that ranges from sandy beaches to peaks that can be climbed (particularly with your Skell suit), as well as grassy lands that connect them all together. Out of all the continents in Mira, Primordia has the most in common with Earth. ![]() Below is a quick lowdown of the five continents you'll find in Mira. ![]()
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